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White whales is an economical term related to the biggest spenders in a certain community, generically speaking. Usually, just a handful of these represent a major portion of the income in scenarios like eve's and dust pay2win.
Funny. I thought pay2win (as in buying bigger more expensive ships) is exactly what you're asking for.*KA-CHING!* Nailed right on the head. It's actually because and for people like you that I post. Hopefully, there's someone in ccp that can see the fail, and where eve and dust are heading, like burning kamikaze airplanes made of ****.
I recommend you read that part again, as you seem to have completely missed the point of it.
Random clueless derp (RCD) wrote:Also - you are wrong on all accounts.
Clearly you don't understand reasons beyond the mechanics.
The fact you believe that the reasons behind are relevant, is perfect example of the 'dimwitness' and abhorrent delusion that plagues the fail behind eve. Newsflash: the reasons are irrelevant.
**** GAMEPLAY IS **** GAMEPLAY REGARDLESS OF REASON. Eve's pvp is obvious ****.
Why otherwise the population keeps on diminishing? Just last year there was a third more people.
Where did you get that number from exactly? I have a feeling this is just a random number you pulled out of your head. At least demonstrate that you possess the ability to do your research.stupid ape wrote:tl;dr: OP doesn't understand how PVP works, whatsoever.
Actually, it is completely the contrary. I have run countless tests with alt accounts and other players to perfectly understand the countless limits and the failures which deprive eve's pvp of any and all skill.
eve's pvp is such a miserable ****, that you only need MEMORY to 'win' a fight. 'Which fitting is better' is all is needed.
Pressing F1 or any other key requires absolutely no skill. Owning a PVE fitted -anything- when you're in a pvp fitted -anything- is just a matter of fitting.
Beyond your so-called tests, have you done any actual PvP? http://eve-kill.net/?a=pilot_detail&plt_id=572916 seems to suggest that you have not.A Soporific wrote:Some Valid Argumentation
- For a start, it is quite certain that if you just 'put more weapons in' things get somehow broken. Finetuning that **** is ccp's idiots jobs, for sure. Giving them the correct idea to fix a hopelessly broken game mechanic is good enough value to me, honestly.
Your only argument that it's broken is that it does not concur with reality.- As a side note, let me clarify that my ability or understanding of what it takes to be effective against any ship class, in any ship class, should be irrelevant. These I'm listing are de-facto failures of an unbalanced 'pvp' system that favours cowardice, and that is completely based upon pay2win, and absolutely devoid of human skill (to the extent in which it normally applies to human player versus player online multiplayer fights)
You keep mentioning "unbalanced", but demonstrate a lack of any experience to judge it.- Regarding 'bigger real life ship vs smaller real life ship'. I honestly believe there's no way for contestation here. Smaller ships can pose a threat, but a 'big ship' doesn't need to FIT for it. Bigger ships can kick any smaller ships asses ANY TIME.
Eve's pvp works as if a real life battleship needed head for the dock to refit turrets just because it might encounter an oar powered boat with a machinegun on top. Come on. You know it's like this, only a deluded, truly subnormal fanboy is still willing to deny such an obvious and blatant true fail.
Enlist in the military if you care about reallife, play EVE if you want to play a game. - Lastly, your conclusion about 'going more guns way is going even deeper into pay2win' is simply WRONG.
Such an approach would simply create different CLASSES of pvp players: those that would still want to RISK going versus a bigger ship, and those who won't. After all, weapon-wise, the bigger ship would certainly be WAY less effective than the smaller ship, in a 'caliber parity situation', and its only advantage would be the total hitpoints, in respect to the smaller ship.
As a matter of fact, this would not require so much rebalancing or so much thinking.
Congratulations. You just realized how the current EVE balance works.Lastly, for those still unsure, a perfect limitation could be the ability to only use for example N total guns (based on ship), of all available, at the same time.
So basically you want an "I can adapt to any situation with one ship and one fitting" win-ship. 